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테크니컬 아트/언리얼 UMG8

[InsideUnreal ] UI Material Lab 3: Q&A TINA WISDOM: It was.This was incredible. I wish I could get all of the love from chatjust into here where you can see it. But everyone is just talking about how amazing of a presentation that was and how much they learned. IRENE ZANON: Yay. TINA WISDOM: So thank you so much for that, especially that demo. I think being able to actually walk through it step-by-stepis incredibly helpful for being .. 2024. 6. 21.
[Inside Unreal] UI Material Lab 2 : Demo 시연 Demo 시연하기 ( 움직이는 사각형 버튼 제작하기 ) I have thought about what am I going to show? In the end, I came up with this idea.Maybe I can show you a button, because we have buttons everywhere in UI. And maybe we just want some cool animationand we want to use lots of material lab functions.So this is our button. And as you can see, it's like a box. But it is slanted, and it has these linesthat move from the.. 2024. 6. 21.
[Inside Unreal] UI Material Lab 1: 오프닝 및 라이브러리 설명 Materials and ConceptsSo I noticed some stuff while working with materials. First thing, not going to lie, materials are intimidating.They introduce new concepts that we might not necessarily be used to, like the concept of UVs. They rely heavily on math.And many nodes' names are just not self-explanatory.작업을 하면서 몇 가지를 발견했어요. 첫째, 솔직히 말해서, 머티리얼은 정말 어렵습니다.UV 개념처럼 우리가 익숙하지 않을 수 있는 새로운 개념을 소개하죠. 수학에.. 2024. 6. 21.
언리얼 UMG: 이펙트용 리소스 만들기 렌즈 플레어(Lens Flare)//photoShop1. 512*512로 새로 만들고 바탕을 검정색으로 변경한다. 2. Filter->Render->Lens Flare (105mm Prime)- Brightness는 적당히 설정할 것 - Ctrl+L 로 대비를 조절3. 토성처럼 링이 필요하다. 복제해서 Ctral+T로 크기를 찌부시켜서 만들 수 있다.4. 분할해서 출력한다. - Lens Flare 이미지 - 링 이미지 2024. 6. 20.